Landed in a strange world, far from his native hells, our demon will learn that death can unveil many secrets...


Hel Circle is a puzzle-platformer Metroidvania made in one month for the Metroidvania Month 12 hosted by Falcon Nova. The theme was : "What kills you makes you stronger"


🕹️ Controls

⌨️ Arrow keys, Space and Left Ctrl

🎮 Left thumbstick or Directional Pad, A and B (Xbox Controller layout)


📜 Credits

🎵 Sound Design : EvilDuckk (Camille Berthomé) 👉 Soundcloud

🎨 Art & Level Design : Arsule (Marine Février) 👉 Bandcamp, Website

👨‍💻 Programming Patapits (Benjamin Magalhaes) 👉 itch.io, LinkedIn

Made with Phaser 3 and Tiled ❤️


⚠️ Warnings ⚠️

• This game is an early prototype, so you'll probably encounter some bugs here and there. If so, we'll appreciate if you can leave us a feedback in the comments 🙏

• Loading the game may take some time, so please be patient ⌛

• If you still have trouble, try to click in the game or try another browser (please reach us in the comments if nothing works)

• After the second upgrade the game is over but you can still manage to explore the world. However exploring thanks to this upgrade may get you out of bound. The end of the game is not set yet. It might be updated.

• Currently, the game saves your progression each time you enter a room. In case you're stuck in the game (or want to restart from the begining), you can hold ⌨️ ESC or 🎮 Back for 5 seconds : this will reset your save and bring you back to the titlescreen.

• Because this is a prototype, each update we publish can sadly corrupt your file save 😢 So be prepared to that and keep your fingers crossed 🤞

StatusPrototype
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(10 total ratings)
AuthorsSimplefullLab, Arsule, evilduckk
GenreAdventure
Tags2D, Exploration, Ghosts, Metroidvania, Pixel Art, Puzzle-Platformer

Comments

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For being made in only one month, this game has something to it that makes me want to keep playing. I really enjoy the ambience. 

Is the repo for this public? There is a lot I could learn from how you made this.

Thanks a lot :D Nope it isn't but if you have some questions about how some things are done, feel free to reach me out on Discord : Patapits#4604

(+1)

Such a fun and beautiful game. Even though the game is this short it was really fun.

The mechanic of being a ghost is super interesting and at least for me new. Paired with a good level design makes this game that much fun. I can't wait to see what other puzzles will this game have to offer.

Still, there were some things that could use some change. Mainly jumping from one screen to another on top of it, teaching how the portals work and better showing what the green balls do.

Overall, I think that the full game could even grow to be a great commercial success. Good luck, because I can't wait to see this game be finshed.

Thanks a lot, that goes straight to our hearts :D

Thank you very much for your cheering and interesting feedback!
At this time we havn't decided if we will finish the game or not.

(5 edits) (+2)

What a beautiful game and very creative ghost mechanics!

I'm not sure how to use the spoiler tag, so 

****spoiler below****





!spoiler>



I just received the dash and am unsure where to progress next. Any ideas? <spoiler!

(2 edits)

Thank you so much for your feeback!
Unfortunately, we didn't have the time to design the level after receiving the second upgrade, so it's the end of the demo, in a way. :(
At the beginning we had a project four times more ambitious, but the end of the game jam was today and we ran out of time!
Congrats on having found two of the three secret maps!
The golden cube is an item to collect, but the mechanics have not been integrated yet.

!spoiler>
The first screen is the way to go to the second zone, but we didn't designed it. We had planed to design 3 zones. We just had the time to design 
half of the first zone , haha!

(+1)

Thanks for the reply. This really is an amazing start and I would definitely play more if you choose to develop it further! 


Here is some constructive feedback:

- The ability to remap dash and jump to x + z would make things a bit more comfortable


- Maybe put the current end of content (ex. after dash is obtained) in the description 


- Jumping up from the top of one room into an upper room sometimes isn't smooth, as the music changes and switches back when you fall down to the original screen. In those scenarios, you could reposition the platforms on the upper screen (lowering them or make them bigger) to reduce how often the player falls back down unintentionally


- The green wheels of death could look a little more "dangerous" like spinning buzzsaws (if that is what they're supposed to be) - to visually make their purpose more obvious.


- The dark purple teleporter fields don't really match the style of the environment (maybe should be more pixely?)


- I could see some really fun upgrades in the future, like the ability for your ghost form to dash a short distance, dashing upwards or double jump, more enemy types, a conveyer belt mechanic (fitting the theme like grass pulsing in one direction), a type of wall that only breaks when you dash into it, ghost only keys, candle placements which act to replenish ghost countdown to cover greater distances, etc.


Excited to see where this goes next!

Thank you so much for the feedback and suggestions ! Hopefully we will be able to take some time to continue this game :)

(+1)

I love this game, very clean work, the atmosphere is really cool, gameplay too and the SFX/MUSIC works perfectly. GG to all of you!

Thank you so much! <3

(1 edit) (+1)

Hi, found a bug and sharing is caring: After receiving dash, there was on screen trantition which did not work. My character simply fall outside of the screen....Love the game till now! Keep up the great work

Thanks for your feedback 😃 We just updated the game with a fix for that (and a little tribute to you 🤫).

<3

<3